Ex3.3: Copiable Dynamical Size Stack
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@ -9,6 +9,26 @@ class Stack {
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public:
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Stack() { init( DELTA ); }
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Stack( int in_size ) { init(in_size); }
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Stack(const Stack& other) {
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// Use init to set all vars naturally
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init( other.bufsize ) ;
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if ( s == other.s )
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{
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std::cout << "sAmE" << std::endl;
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}
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// Then update the count as this is dependant on the copied Stack
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count = other.count ;
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// Copy elements
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for ( int i=0 ; i < bufsize ; i++ ) {
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s[i] = other.s[i] ;
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}
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}
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~Stack() {
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delete[] s;
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}
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50
ex3.3/Stack.cc
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50
ex3.3/Stack.cc
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@ -0,0 +1,50 @@
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//Stack.cc
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#include <iostream>
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#include "Stack.hh"
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void Stack::push(double c) {
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if (full()) {
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std::cout << "Stack::push() Error: stack is full" << std::endl ;
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grow( DELTA );
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}
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s[count++] = c ;
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}
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double Stack::pop() {
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if (empty()) {
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std::cout << "Stack::pop() Error: stack is empty" << std::endl ;
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return 0 ;
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}
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return s[--count] ;
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}
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void Stack::inspect() {
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for ( int i = nitems() - 1; i >= 0; i-- )
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{
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std::cout << i << ": " << s[i] << std::endl;
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}
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}
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void Stack::init( int in_size ) {
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bufsize = in_size ;
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count = 0 ;
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s = new double[in_size];
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}
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void Stack::grow( int delta ) {
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std::cout << "Growing by " << delta << std::endl;
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double* newbuf = new double[ bufsize + delta ];
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// Copy elements
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for ( int i=0; i < count ; i++ )
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{
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newbuf[i] = s[i];
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}
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// Delete old Stack
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delete[] s;
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// Assign pointer
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s = newbuf;
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}
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54
ex3.3/Stack.hh
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54
ex3.3/Stack.hh
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@ -0,0 +1,54 @@
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//Stack.h
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#ifndef STACK_H
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#define STACK_H
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const int DELTA = 5 ; // default growing size
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class Stack {
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// Interface
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public:
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Stack() { init( DELTA ); }
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Stack( int in_size ) { init(in_size); }
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Stack(const Stack& other) {
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// Use init to set all vars naturally
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init( other.bufsize ) ;
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if ( s == other.s )
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{
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std::cout << "sAmE" << std::endl;
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}
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// Then update the count as this is dependant on the copied Stack
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count = other.count ;
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// Copy elements
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for ( int i=0 ; i < bufsize ; i++ ) {
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s[i] = other.s[i] ;
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}
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}
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~Stack() {
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delete[] s;
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}
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int nitems() { return count ; }
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bool full() { return (count==bufsize) ; }
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bool empty() { return (count==0) ; }
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void push( double c );
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double pop();
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void inspect();
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void grow( int delta );
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// Implementation
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private:
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void init( int in_size );
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double* s ;
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int count ;
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int bufsize ;
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};
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#endif
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61
ex3.3/main.cpp
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61
ex3.3/main.cpp
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#include <iostream>
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#include "Stack.hh"
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/*
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* Copiable Dynamically Sized Stack Implementation
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*/
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/*
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* Initially this doesn't work because the s is a pointer to dynamic memory. This pointer is copied aswell so sclone operates on the same dynamic memory.
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* By allocating new memory and copying the data the stacks can be actually independent.
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*/
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using namespace std ;
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int main() {
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Stack s ;// initialize Stack
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// Write doubles into Stack
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int i ;
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for (i=0 ; i<10 ; i++) {
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cout << "pushing value " << i*i << " in stack" << endl ;
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s.push(i*i) ;
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}
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cout << "Clone s to sclone" << endl;
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Stack sclone = s;
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cout << "Inspect s's FIFO" << endl;
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s.inspect();
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cout << "Inspect sclone's FIFO" << endl;
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sclone.inspect();
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//The Same Data
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while (!s.empty()) {
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double val = s.pop() ;
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cout << "popping value " << val << " from stack" << endl ;
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}
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cout << "Inspect s's FIFO" << endl;
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s.inspect();
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cout << "Inspect sclone's FIFO" << endl;
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sclone.inspect();
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//Not the Same Data after copy constructor
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for (int i = 0; i < 5 ; i++ )
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{
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s.push(100*i) ;
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}
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cout << "Inspect s's FIFO" << endl;
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s.inspect();
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cout << "Inspect sclone's FIFO" << endl;
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sclone.inspect();
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//Not the Same Data after copy constructor
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return 0 ;
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}
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