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Finished Ex8.*

This commit is contained in:
Eric Teunis de Boone 2020-01-06 19:07:30 +01:00
parent 579d3355cc
commit 78d6fb4e3c
7 changed files with 214 additions and 0 deletions

33
ex8.2/Employee.hh Normal file
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#ifndef EMPLOYEE_HH
#define EMPLOYEE_HH
#include <string>
#include <iostream>
using namespace std ;
class Employee {
public:
// Constructor
Employee(const char* name, double salary) : _name(name), _salary(salary) {}
// Accessors
const char* name() const { return _name.c_str() ; }
double salary() const { return _salary ; }
// Print functions
virtual void businessCard(ostream& os = cout) const {
os << " +------------------+ " << endl
<< " | ACME Corporation | " << endl
<< " +------------------+ " << endl
<< " " << name() << endl ;
}
private:
string _name ;
double _salary ;
} ;
#endif

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ex8.2/Manager.hh Normal file
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#ifndef MANAGER_HH
#define MANAGER_HH
#include <string>
#include <iostream>
#include <set>
#include "Employee.hh"
using namespace std ;
class Manager : public Employee {
public:
Manager(const char* name, double salary) : Employee(name, salary) {}
void businessCard( ostream& os = cout) const {
Employee::businessCard( os );
os << " +----------+ " << endl
<< " Subordinates " << endl
<< " +----------+ " << endl;
for ( auto iter = _subordinates.begin() ; iter != _subordinates.end(); iter++ ) {
os << " - " << (*iter)->name() << endl;
}
os << " +----------+ " << endl;
}
void addSubordinate ( Employee& empl ) {
_subordinates.insert( &empl );
}
const set<Employee*>& listOfSubordinates() const {
return _subordinates;
}
private:
string _name ;
double _salary ;
set<Employee*> _subordinates ;// subordinates is an unordered collection so set is usefull enough
} ;
#endif

56
ex8.2/main.cpp Normal file
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#include <iostream>
#include "Employee.hh"
#include "Manager.hh"
void populate_directory( set<Employee*>& directory ) {
// Ownership of caller
Employee* wouter = new Employee( "Wouter" , 2);
Employee* ivo = new Employee( "Ivo", 3);
Manager* stan = new Manager("Stan", 4);
Manager* jo = new Manager("Jo", 5);
Manager* frank = new Manager("Frank", 6);
(*stan).addSubordinate( *wouter );
(*stan).addSubordinate( *ivo );
directory.insert( stan );
directory.insert( wouter );
// This does not give a problem because stan is also of type Employee
(*frank).addSubordinate( *stan );
(*frank).addSubordinate( *jo );
directory.insert( wouter );
directory.insert( ivo );
directory.insert( stan );
directory.insert( jo );
directory.insert( frank );
}
/*
* Without the virtual keyword in front of Employee:businessCard(),
* this function only gives the Employee type of businessCard(), instead of the Manager's variant if applicable
*/
void printAllCards( const set<Employee*>::iterator begin, const set<Employee*>::iterator end) {
for ( auto it = begin ; it != end ; ++it ) {
(*it)->businessCard();
std::cout << std::endl;
}
}
int main() {
set<Employee*> directory;
populate_directory( directory );
printAllCards( directory.begin(), directory.end() );
// Delete the contents of the directory
for ( auto it = directory.begin() ; it != directory.end() ; ++it ) {
delete (*it);
}
return 0;
}

23
ex8.3/Circle.hh Normal file
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#ifndef CIRCLE_HH
#define CIRCLE_HH
#include "Shape.hh"
#define M_PI 3.14159265358979323846
class Circle: public Shape {
public:
// Constructor, destructor
Circle(int radius) : _radius(radius) {} ;
virtual ~Circle() {} ;
// Implementation of abstract interface
virtual double surface() const { return M_PI * _radius * _radius ; }
virtual double circumference() const { return 2 * M_PI * _radius ; }
virtual const char* shapeName() const { return "Circle"; }
private:
int _radius ;
} ;
#endif

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// Pure virtual interface functions
virtual double surface() const = 0 ;
virtual double circumference() const = 0 ;
virtual const char* shapeName() const = 0;
} ;
#endif

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// Implementation of abstract interface
virtual double surface() const { return _size * _size ; }
virtual double circumference() const { return 4 * _size ; }
virtual const char* shapeName() const { return "Square"; }
private:

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ex8.3/main.cpp Normal file
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#include <iostream>
#include <list>
#include "Shape.hh"
#include "Square.hh"
#include "Circle.hh"
using namespace std;
void listShapes( list<Shape*> l );
int main() {
Square square(5);
cout << "Square" << endl;
cout << "Surface : " << square.surface() << endl;
cout << "Circumference : " << square.circumference() << endl;
cout << endl;
Circle circle(3);
cout << "Circle" << endl;
cout << "Surface : " << circle.surface() << endl;
cout << "Circumference : " << circle.circumference() << endl;
// Shape List
list<Shape*> l;
// Create Circles
for ( int i = 0 ; i < 4 ; i++ ) {
l.push_back( new Circle(i*i) );
}
// Create Squares
for ( int i = 0 ; i < 5 ; i++ ) {
l.push_back( new Square(i*i) );
}
// List all Shapes
listShapes( l );
// Delete Shapes
for ( auto it = l.begin() ; it != l.end() ; ++it ) {
delete (*it);
}
}
void listShapes( list<Shape*> l ) {
for ( auto it = l.begin() ; it != l.end() ; ++it ) {
cout << (*it)->shapeName() << endl;
cout << "Surface : " << (*it)->surface() << endl;
cout << "Circumference : " << (*it)->circumference() << endl;
cout << endl;
}
}