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Added Ruffs
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1 changed files with 23 additions and 15 deletions
34
lilydrum.ly
34
lilydrum.ly
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@ -1,10 +1,10 @@
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%{
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%{
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LilyPond file definitions for Highland snare drum scores.
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LilyPond file definitions for Highland snare drum scores.
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Author : Simon Froger
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This file was first created by Simon Froger.
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Please save the following definitions as scottish-drums.ily and add this line to your score :
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Include by using :
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\include "[path]/scottish-drums.ily"
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\include "[path]/lilydrum.ly"
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Music has to be put into :
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Music has to be put into :
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\new DrumStaff {
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\new DrumStaff {
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@ -19,29 +19,31 @@
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% Note names defs : "d" for the right hand and "g" for the left hand
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% Note names defs : "d" for the right hand and "g" for the left hand
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drumPitchNames =
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drumPitchNames =
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#(append '(
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#(append '(
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(d . main-droite)
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(d . right-hand)
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(g . main-gauche)
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(g . left-hand)
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)
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)
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drumPitchNames
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drumPitchNames
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)
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)
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% position according to the line : right hand up and left hand down
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% position according to the line : right hand up and left hand down
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#(define mysnaredrums '(
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#(define pipebandsnaredrums '(
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(main-droite default #f 1)
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(right-hand default #f 1)
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(main-gauche default #f -1))
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(left-hand default #f -1))
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)
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)
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% Layout tweaks for good defaults
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\layout {
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\layout {
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% no indent
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% no indent
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indent = 0
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indent = 0
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% rolls number : markups should be preceeded by
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% rolls number : markups should be preceeded by
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\textLengthOn
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\textLengthOn
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% dynamics up
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% dynamics up
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\dynamicUp
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\dynamicUp
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\set DrumStaff.drumStyleTable = #(alist->hash-table mysnaredrums)
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\set DrumStaff.drumStyleTable = #(alist->hash-table pipebandsnaredrums)
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\context {
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\context {
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\DrumStaff
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\DrumStaff
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% one line par staff
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% one line per staff
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\override StaffSymbol.line-positions = #'(0)
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\override StaffSymbol.line-positions = #'(0)
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% bar line length
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% bar line length
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\override BarLine.bar-extent = #'(-2 . 2)
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\override BarLine.bar-extent = #'(-2 . 2)
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@ -51,7 +53,7 @@ drumPitchNames =
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\override Stem.stemlet-length = #1.5 % short stem length
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\override Stem.stemlet-length = #1.5 % short stem length
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% beam at same height
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% beam at same height
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\override Beam.positions = #'(-5.5 . -5.5)
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\override Beam.positions = #'(-5.5 . -5.5)
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% slurs bellow rolls number
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% slurs below rolls number
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\override TextScript.outside-staff-priority = ##f
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\override TextScript.outside-staff-priority = ##f
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\override TextScript.side-axis = #0
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\override TextScript.side-axis = #0
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\override TextScript.staff-padding = #3
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\override TextScript.staff-padding = #3
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@ -120,14 +122,20 @@ stopGraceMusic = {
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\stemNeutral
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\stemNeutral
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}
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}
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% FLAMS & DRAGS :
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% Flams
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flamd = \drummode { \grace { g8 } } % right Flam
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flamd = \drummode { \grace { g8 } } % right Flam
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flamddr = \drummode { \grace { g8\startGroup } } % with start repeat
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flamddr = \drummode { \grace { g8\startGroup } } % with start repeat
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flamg = \drummode { \grace { d8 } } % left Flam
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flamg = \drummode { \grace { d8 } } % left Flam
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flamgdr = \drummode { \grace { d8\startGroup } } % with start repeat
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flamgdr = \drummode { \grace { d8\startGroup } } % with start repeat
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% Drags
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dragd = \drummode { \grace{ g16[ g] }} % right Drag
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dragd = \drummode { \grace{ g16[ g] }} % right Drag
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dragddr = \drummode { \grace{ g16[\startGroup g] }} % with start repeat
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dragddr = \drummode { \grace{ g16[\startGroup g] }} % with start repeat
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dragg = \drummode { \grace{ d16[ d] }} % left Drag
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dragg = \drummode { \grace{ d16[ d] }} % left Drag
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draggdr = \drummode { \grace{ d16[\startGroup d] }} % with start repeat
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draggdr = \drummode { \grace{ d16[\startGroup d] }} % with start repeat
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% ====== END OF INCLUDED FILE =======================
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% Ruff
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ruffg = \drummode { \grace{ g16[ d g] }} % left Ruff
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ruffgdr = \drummode { \grace{ g16[\startGroup d g] }} % with start repeat
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ruffd = \drummode { \grace{ d16[ g d] }} % right Ruff
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ruffd = \drummode { \grace{ d16[\startGroup g d] }} % with start repeat
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