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Added a commented example
Removed the reports on loading the files
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10 changed files with 113 additions and 63 deletions
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@ -41,6 +41,7 @@ You can use every regular drum character (such as `sn` or `bd`), as `d` and `g`
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}
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}
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```
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(see ./example.ly)
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### Embellishments (Side)
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@ -147,32 +147,6 @@
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}
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}
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\pageBreak
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\score {
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\new PipeBandDrumStaff \with {
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instrumentName = "Standard 6/8"
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} {
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\drummode {
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\time 6/8
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\repeat volta 2 {
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\partial 8 d8:32(_"7" |
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g8.[) g16 \dragd d8] d8.[ d16 \dragg g8] |
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g8.[ \dragd d16 d8] d8.[ d16 \dragg g8] |
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\flamddr d8. d16 g8 d4.:32(_"13" |
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d8.) g16 d8 \flamg g4 d8:32(_"7" \fr |
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\break
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g8.[) g16 \dragd d8] d8.[ d16 \dragg g8] |
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g8.[ \dragd d16 d8] d8.[ d16 \dragg g8] |
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\flamddr d8. d16:64(_"5" d8) \flamd d8. d16 \flamg g8 |
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d8.:32(_"5" d16) \flamg g8 \flamd d4 \fr s8 |
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}
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}
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}
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\addlyrics {
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}
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}
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% # Writing parts
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% rolls
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% tuplets
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BIN
cheatsheet.pdf
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cheatsheet.pdf
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93
example.ly
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93
example.ly
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@ -0,0 +1,93 @@
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% This file compiles with at least version 2.19.80
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\version "2.19.80"
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% Include lilydrum before any music is defined
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% it *will* complain otherwise about the d's and the g's
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\include "lilydrum.ly"
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% Give it a title with standard settings
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\header { title = "Standards 6/8" }
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% Change Options for printing
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\layout {
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% Remove the indent in the first system
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indent = 0.0
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}
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% Start the score
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\score {
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% We want a drumstaff regularly used for pipebands
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\new PipeBandDrumStaff {
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% Signal lilypond we will be using drumnotation
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\drummode {
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% The time signature is 6/8
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\time 6/8
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% Start the bar as a repeat with an anacrusis
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\repeat volta 2 {
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\partial 8
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% Regularly the format is A - B - A - C
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% so we use an unfolded repeat with alternatives
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% to keep us from writing A twice
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% You could also use variables here
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\repeat unfold 2 {
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% Start with a seven roll
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% Then continue with a few drags
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% Normally beaming does not need to specified
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% Except for drags, they break the automatic beaming
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d8:32( |
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g8.)[ g16 \drag d8] d8.[ d16 \drag g8] |
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g8.[ \drag d16 d8] d8.[ d16 \drag g8] |
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} \alternative {
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% The first alternative
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{
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% The next part is played in unison the first time through
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\tutti {
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\flam d8. d16 g8 d4.:32( |
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d8.) g16 d8 \flam g4
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}
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}
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% The second alternative
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{
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% This part is also played in unison the first time through
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\tutti{
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\flam d8. d16:64( d8) \flam d8. d16 \flam g8 |
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d8.:32( d16) \flam g8 \flam d4
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}
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}
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}
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% Pad the score a bit so we can make sure we are at the end of a bar
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% This spacing note is of the time we used for the upbeat
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s8 |
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}
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% Make sure there is a newline for the next few measures
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\break
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% Let's try again with another line
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% This one containing a few triplets
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\repeat volta 2 {
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\partial 8
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\repeat unfold 2 {
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d8:32( |
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\tuplet 3/2 { g8) d g } \flam d8 \tuplet 3/2 { d8 g d } \flam g8 |
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% Note the \flamd, it is needed because \flam does not know which hand the next note is
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% This is a todo
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\tuplet 3/2 { d8 g d-> } \tuplet 3/2 { g8 d g } \flamd \tuplet 3/2 { d8 g8. d16 } |
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} \alternative {
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% We don't actually need the outermost braces of the alternatives used in the first line
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\tutti {
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\flam d8. d16 g8 d4.:32( |
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d8.) g16 d8 \flam g4
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}
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\tutti{
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\flam d8. d16:64( d8) \flam d8. d16 \flam g8 |
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d8.:32( d16) \flam g8 \flam d4
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}
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}
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s8 |
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}
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}
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}
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}
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BIN
example.pdf
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BIN
example.pdf
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@ -56,9 +56,6 @@ sruffddr = \drummode { \drumgrace { d16[\dr g g] } } % Swiss Ruff left with sta
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#(define (autohandFunc left right)
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(define-music-function (parser location note) (ly:music? )
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#{
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#(newline)
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#(display "Fix autohand function for arbitrary depth")
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#(if (string=? (symbol->string (ly:music-property note 'drum-type)) "left-hand")
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#{ $left #}
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#{ $right #})
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@ -8,16 +8,13 @@
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%---------------------------------------------------%
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splitTheFeather = ^\markup \center-column { \musicglyph #"noteheads.s2xcircle"}
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cartWheel = ^\markup \center-column { \musicglyph #"timesig.neomensural94" }
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up = ^\markup \center-column {% Arrow-head and line do not line up nicely most of the time
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up = ^\markup \center-column {
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\fontsize #5
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\override #'(thickness . 2)
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%\center-column {
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\combine
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% \musicglyph #"arrowheads.open.11"
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\arrow-head #Y #UP ##f
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\draw-line #'(0 . -3) % draw stick
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%}
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}
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}
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rswipe = ^\markup \center-column {
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\fontsize #5
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@ -337,12 +334,7 @@ flourish = #(define-music-function (parser location notes) (ly:music?)
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\revert Staff.NoteHead.style
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#})
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%scoop = ^\markup {
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% \path #.2 #'( (moveto 0 0 )
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% (lineto 3 1 )
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% (lineto 6 0 )
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% )
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% }
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% See issue #4 (https://github.com/kastdeur/lilydrum/issues/4)
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scoop = #(define-music-function (music) (ly:music?)
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#{
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<>^"scoop"\startGroup
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@ -1,8 +1,6 @@
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% =================================================== %
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% Layout tweaks for good defaults %
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% Layout to define the PipeBandDrumStaff %
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% =================================================== %
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#(newline)
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#(display "Layout tweaks loaded")
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% Note name defs :
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% "d" for the right hand ("droite") and
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% "g" for the left hand ("gauche")
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@ -29,6 +27,7 @@ drumPitchNames =
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\name PipeBandDrumStaff
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\alias DrumStaff
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% The above style definitions are loaded
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drumStyleTable = #(alist->hash-table pipeband-style)
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% one line per staff
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\context {
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\Score
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\accepts "PipeBandDrumStaff"
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\override RehearsalMark.break-align-symbols = #'(clef)
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\override RehearsalMark.padding = #3
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\override VoltaBracket.edge-height = #'(1.5 . 1.5)
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}
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\context {
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\StaffGroup
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@ -1,7 +1,5 @@
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% Add standard midi support, preferably able to
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% switch instruments for different staves
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#(newline)
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#(display "Midi Support loaded")
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bassPitchOne = #(ly:make-pitch -2 0 NATURAL)
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bassPitchTwo = #(ly:make-pitch -3 6 NATURAL)
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@ -1,8 +1,7 @@
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% ================================================= %
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% Rehearsal Marks %
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% ================================================= %
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#(newline)
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#(display "Rehearsal Marks loaded")
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% From Svenax's bagpipemusic
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markText = #(define-music-function (parser location text) (string?) #{
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\once \override Score.RehearsalMark #'self-alignment-X = #LEFT
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@ -28,5 +27,6 @@ altBracket = #(define-music-function (parser location tag) (string?) #{
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% Short al fine's and stuff
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dacapoalfine = {\markTextEol "D.C. al fine" }
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dcalfine = {\markTextEol "D.C. al Fine" }
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dacapoalfine = {\markTextEol "Da Capo al Fine" }
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fine = {\markTextEol "Fine" }
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