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https://github.com/kastdeur/pipeband-music.git
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Typo in Alexander MacKenzie
Added Swiss Ruff Put Flams/Drags/Ruffs style in own command, instead of relying on {start|stop}GraceMusic
This commit is contained in:
parent
7a870a63b2
commit
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3 changed files with 50 additions and 36 deletions
6
.gitignore
vendored
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.gitignore
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@ -0,0 +1,6 @@
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*.ps
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*.pdf
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*.png
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*.log
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bwwtolily.py
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_output/
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@ -28,14 +28,14 @@
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% Part 2 ( Part 2.2 = Part 1)
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% Part 2 ( Part 2.2 = Part 1)
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d8:32(
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d8:32(
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g4) \flamd d16. g32 d8:32( g8) \flamd d8 |
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g4) \flamd d16. g32 d8:32( g8) \flamd d8 |
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d32-> g32 d32 g32 d32 g32 d32-> g32 d32 g32 d32 g32 d4-> d8:32( |
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d32-> g32 d32 g32 d32 g32 d32 g32-> d32 g32 d32 g32 d4-> d8:32( |
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g4) \flamd d16. g32 d8:32( g8.) g16 |
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g4) \flamd d16. g32 d8:32( g8.) g16 |
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d4.:32( d4) d8:32( |
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d4.:32( d4) d8:32( |
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\break
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\break
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g4) \flamd d16. g32 d8:32( g8) \flamd d8 |
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g4) \flamd d16. g32 d8:32( g8) \flamd d8 |
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d32-> g32 d32 g32 d32 g32 d32-> g32 d32 g32 d32 g32 d4-> \flamd d16. g32 |
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d32-> g32 d32 g32 d32 g32 d32 g32-> d32 g32 d32 g32 d4-> \flamd d16. g32 |
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d8:32( g16.) d32-> g16. g32 d8:32( g16.) d32-> g16. g32 |
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d8:32( g16.) d32-> g16. g32 d8:32( g16.) d32-> g16. g32 |
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d4.:32( d4)
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d4.:32( d4)
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76
lilydrum.ly
76
lilydrum.ly
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%{
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%{
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LilyPond file definitions for Highland snare drum scores.
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LilyPond file definitions for Highland snare drum scores.
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This file was first created by Simon Froger.
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This file was first created by Simon Froger.
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Include by using :
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Include by using :
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\include "[path]/lilydrum.ly"
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\include "[path]/lilydrum.ly"
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Music has to be put into :
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Music has to be put into :
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\new DrumStaff {
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\new DrumStaff {
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\drummode {
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\drummode {
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@ -37,7 +37,7 @@ drumPitchNames =
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indent = 0
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indent = 0
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% rolls number : markups should be preceeded by
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% rolls number : markups should be preceeded by
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\textLengthOn
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\textLengthOn
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% dynamics up
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% dynamics up
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\dynamicUp
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\dynamicUp
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\set DrumStaff.drumStyleTable = #(alist->hash-table pipebandsnaredrums)
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\set DrumStaff.drumStyleTable = #(alist->hash-table pipebandsnaredrums)
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@ -48,20 +48,20 @@ drumPitchNames =
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% bar line length
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% bar line length
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\override BarLine.bar-extent = #'(-2 . 2)
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\override BarLine.bar-extent = #'(-2 . 2)
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% stems
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% stems
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\override Stem.direction = #-1 % stems down
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\override Stem.direction = #-1 % stems down
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\override Stem.length = #11 % unbeamed stems lenght
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\override Stem.length = #11 % unbeamed stems lenght
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\override Stem.stemlet-length = #1.5 % short stem length
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\override Stem.stemlet-length = #1.5 % short stem length
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% beam at same height
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% beam at same height
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\override Beam.positions = #'(-5.5 . -5.5)
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\override Beam.positions = #'(-5.5 . -5.5)
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% slurs below rolls number
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% slurs below rolls number
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\override TextScript.outside-staff-priority = ##f
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\override TextScript.outside-staff-priority = ##f
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\override TextScript.side-axis = #0
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\override TextScript.side-axis = #0
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\override TextScript.staff-padding = #3
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\override TextScript.staff-padding = #3
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\override TextScript.X-offset = #2 % padding to stems
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\override TextScript.X-offset = #2 % padding to stems
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\override TextScript.extra-offset = #'(-0.3 . 0)
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\override TextScript.extra-offset = #'(-0.3 . 0)
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% tremolos (rolls)
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% tremolos (rolls)
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\override StemTremolo.slope = #0.5 % slope
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\override StemTremolo.slope = #0.5 % slope
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\override StemTremolo.beam-width = #1.5 % beam-width
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\override StemTremolo.beam-width = #1.5 % beam-width
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\override StemTremolo.beam-thickness = #0.3 % beam-thickness
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\override StemTremolo.beam-thickness = #0.3 % beam-thickness
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\override StemTremolo.extra-offset = #'(0 . 0.6) % vertical pos. position
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\override StemTremolo.extra-offset = #'(0 . 0.6) % vertical pos. position
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%\override StemTremolo.Y-offset = #-3.3
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%\override StemTremolo.Y-offset = #-3.3
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#{ \upbow #}
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#{ \upbow #}
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)
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)
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% repeat brackets
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% repeat brackets
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dr = #(define-event-function (parser location) ()
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dr = #(define-event-function (parser location) ()
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#{ \startGroup #}
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#{ \startGroup #}
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)
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)
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@ -93,7 +93,7 @@ fr = #(define-event-function (parser location) ()
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)
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)
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% dynamics with extended lines
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% dynamics with extended lines
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dynLine = #(define-music-function
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dynLine = #(define-music-function
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(parser location text)
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(parser location text)
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(markup?)
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(markup?)
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@ -108,34 +108,42 @@ dynLine = #(define-music-function
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\once \override TextSpanner.bound-details.right.text = \markup { \draw-line #'(0 . -1) }
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\once \override TextSpanner.bound-details.right.text = \markup { \draw-line #'(0 . -1) }
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#})
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#})
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% grace notes
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% =================================================
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startGraceMusic = {
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% Flams, Drags & the sort
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\stemUp \tiny
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% =================================================
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\override Flag.stroke-style = #"grace"
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drumgrace = #(define-music-function (parser location notes) (ly:music?) #{
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\once \override Beam.positions = #'(3 . 3)
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\stemUp
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\once \override DrumStaff.Stem.length = #7
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\override Flag.stroke-style = #"grace"
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}
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\once \override Beam.positions = #'(3 . 3)
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\once \override DrumStaff.Stem.length = #7
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stopGraceMusic = {
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\override Score.GraceSpacing #'spacing-increment = #0
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\override Score.Stem #'beamlet-max-length-proportion = #'(0.5 . 0.5)
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\tiny \grace $notes \normalsize
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\revert Score.Stem #'beamlet-default-length
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\revert Flag.stroke-style
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\revert Flag.stroke-style
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\normalsize
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\stemNeutral
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\stemNeutral
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}
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#})
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% Flams
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% Flams
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flamd = \drummode { \grace { g8 } } % right Flam
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flamd = \drummode { \drumgrace { g8 } } % right Flam
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flamddr = \drummode { \grace { g8\startGroup } } % with start repeat
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flamddr = \drummode { \drumgrace { g8\startGroup } } % with start repeat
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flamg = \drummode { \grace { d8 } } % left Flam
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flamg = \drummode { \drumgrace { d8 } } % left Flam
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flamgdr = \drummode { \grace { d8\startGroup } } % with start repeat
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flamgdr = \drummode { \drumgrace { d8\startGroup } } % with start repeat
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% Drags
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% Drags
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dragd = \drummode { \grace{ g16[ g] }} % right Drag
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dragd = \drummode { \drumgrace{ g16[ g] }} % right Drag
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dragddr = \drummode { \grace{ g16[\startGroup g] }} % with start repeat
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dragddr = \drummode { \drumgrace{ g16[\startGroup g] }} % with start repeat
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dragg = \drummode { \grace{ d16[ d] }} % left Drag
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dragg = \drummode { \drumgrace{ d16[ d] }} % left Drag
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draggdr = \drummode { \grace{ d16[\startGroup d] }} % with start repeat
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draggdr = \drummode { \drumgrace{ d16[\startGroup d] }} % with start repeat
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% Ruff
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% Ruff
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ruffg = \drummode { \grace{ g16[ d g] }} % left Ruff
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ruffg = \drummode { \drumgrace{ g16[ d g] }} % left Ruff
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ruffgdr = \drummode { \grace{ g16[\startGroup d g] }} % with start repeat
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ruffgdr = \drummode { \drumgrace{ g16[\startGroup d g] }} % with start repeat
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ruffd = \drummode { \grace{ d16[ g d] }} % right Ruff
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ruffd = \drummode { \drumgrace{ d16[ g d] }} % right Ruff
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ruffd = \drummode { \grace{ d16[\startGroup g d] }} % with start repeat
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ruffd = \drummode { \drumgrace{ d16[\startGroup g d] }} % with start repeat
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% Swiss Ruff
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sruffg = \drummode { \drumgrace{ g16[ d d] }} % left Swiss Ruff
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sruffgdr = \drummode { \drumgrace{ g16[\startGroup d d] }} % with start repeat
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sruffd = \drummode { \drumgrace{ d16[ g g] }} % right Swiss Ruff
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sruffd = \drummode { \drumgrace{ d16[\startGroup g g] }} % with start repeat
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