1
0
Fork 0
mirror of https://github.com/kastdeur/pipeband-music.git synced 2024-12-23 00:33:31 +01:00

Create lilydrum.ly

Copied the original file by Simon Froger
This commit is contained in:
kastdeur 2015-03-25 00:12:57 +01:00
parent f1e795e28f
commit d27df402ca

133
lilydrum.ly Normal file
View file

@ -0,0 +1,133 @@
%{
LilyPond file definitions for Highland snare drum scores.
Author : Simon Froger
Please save the following definitions as scottish-drums.ily and add this line to your score :
\include "[path]/scottish-drums.ily"
Music has to be put into :
\new DrumStaff {
\drummode {
[musique]
}
}
%}
% Note names defs : "d" for the right hand and "g" for the left hand
drumPitchNames =
#(append '(
(d . main-droite)
(g . main-gauche)
)
drumPitchNames
)
% position according to the line : right hand up and left hand down
#(define mysnaredrums '(
(main-droite default #f 1)
(main-gauche default #f -1))
)
\layout {
% no indent
indent = 0
% rolls number : markups should be preceeded by
\textLengthOn
% dynamics up
\dynamicUp
\set DrumStaff.drumStyleTable = #(alist->hash-table mysnaredrums)
\context {
\DrumStaff
% one line par staff
\override StaffSymbol.line-positions = #'(0)
% bar line length
\override BarLine.bar-extent = #'(-2 . 2)
% stems
\override Stem.direction = #-1 % stems down
\override Stem.length = #11 % unbeamed stems lenght
\override Stem.stemlet-length = #1.5 % short stem length
% beam at same height
\override Beam.positions = #'(-5.5 . -5.5)
% slurs bellow rolls number
\override TextScript.outside-staff-priority = ##f
\override TextScript.side-axis = #0
\override TextScript.staff-padding = #3
\override TextScript.X-offset = #2 % padding to stems
\override TextScript.extra-offset = #'(-0.3 . 0)
% tremolos (rolls)
\override StemTremolo.slope = #0.5 % slope
\override StemTremolo.beam-width = #1.5 % beam-width
\override StemTremolo.beam-thickness = #0.3 % beam-thickness
\override StemTremolo.extra-offset = #'(0 . 0.6) % vertical pos. position
%\override StemTremolo.Y-offset = #-3.3
% repeat brackets
\consists "Horizontal_bracket_engraver"
\override HorizontalBracket.staff-padding = #6.5 % staff-padding
\override HorizontalBracket.direction = #DOWN % brackets under thr staff
\override HorizontalBracket.bracket-flare = #'(0 . 0) % vertical brackets
}
\context {
\Score
\override RehearsalMark.break-align-symbols = #'(clef)
\override RehearsalMark.padding = #3
\override VoltaBracket.edge-height = #'(1.5 . 1.5)
}
}
% dynamics
v = #(define-event-function (parser location) ()
#{ \upbow #}
)
% repeat brackets
dr = #(define-event-function (parser location) ()
#{ \startGroup #}
)
fr = #(define-event-function (parser location) ()
#{ \stopGroup #}
)
% dynamics with extended lines
dynLine = #(define-music-function
(parser location text)
(markup?)
#{
\once \override TextSpanner.style = #'line
\once \override TextSpanner.bound-details.left.text = \markup {
\combine
\draw-line #'(0 . -1)
\draw-line #'(1 . 0)
\dynamic #text
}
\once \override TextSpanner.bound-details.right.text = \markup { \draw-line #'(0 . -1) }
#})
% grace notes
startGraceMusic = {
\stemUp \tiny
\override Flag.stroke-style = #"grace"
\once \override Beam.positions = #'(3 . 3)
\once \override DrumStaff.Stem.length = #7
}
stopGraceMusic = {
\revert Flag.stroke-style
\normalsize
\stemNeutral
}
% FLAS & DRAGS :
flad = \drummode { \grace { g8 } } % right Fla
fladdr = \drummode { \grace { g8\startGroup } } % with start repeat
flag = \drummode { \grace { d8 } } % left Fla
flagdr = \drummode { \grace { d8\startGroup } } % with start repeat
dragd = \drummode { \grace{ g16[ g] }} % right Drag
dragddr = \drummode { \grace{ g16[\startGroup g] }} % with start repeat
dragg = \drummode { \grace{ d16[ d] }} % left Drag
draggdr = \drummode { \grace{ d16[\startGroup d] }} % with start repeat
% ====== END OF INCLUDED FILE =======================