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Create lilydrum.ly
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lilydrum.ly
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lilydrum.ly
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%{
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LilyPond file definitions for Highland snare drum scores.
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Author : Simon Froger
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Please save the following definitions as scottish-drums.ily and add this line to your score :
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\include "[path]/scottish-drums.ily"
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Music has to be put into :
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\new DrumStaff {
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\drummode {
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[musique]
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}
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}
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%}
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% Note names defs : "d" for the right hand and "g" for the left hand
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drumPitchNames =
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#(append '(
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(d . main-droite)
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(g . main-gauche)
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)
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drumPitchNames
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)
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% position according to the line : right hand up and left hand down
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#(define mysnaredrums '(
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(main-droite default #f 1)
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(main-gauche default #f -1))
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)
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\layout {
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% no indent
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indent = 0
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% rolls number : markups should be preceeded by
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\textLengthOn
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% dynamics up
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\dynamicUp
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\set DrumStaff.drumStyleTable = #(alist->hash-table mysnaredrums)
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\context {
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\DrumStaff
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% one line par staff
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\override StaffSymbol.line-positions = #'(0)
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% bar line length
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\override BarLine.bar-extent = #'(-2 . 2)
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% stems
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\override Stem.direction = #-1 % stems down
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\override Stem.length = #11 % unbeamed stems lenght
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\override Stem.stemlet-length = #1.5 % short stem length
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% beam at same height
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\override Beam.positions = #'(-5.5 . -5.5)
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% slurs bellow rolls number
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\override TextScript.outside-staff-priority = ##f
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\override TextScript.side-axis = #0
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\override TextScript.staff-padding = #3
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\override TextScript.X-offset = #2 % padding to stems
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\override TextScript.extra-offset = #'(-0.3 . 0)
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% tremolos (rolls)
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\override StemTremolo.slope = #0.5 % slope
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\override StemTremolo.beam-width = #1.5 % beam-width
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\override StemTremolo.beam-thickness = #0.3 % beam-thickness
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\override StemTremolo.extra-offset = #'(0 . 0.6) % vertical pos. position
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%\override StemTremolo.Y-offset = #-3.3
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% repeat brackets
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\consists "Horizontal_bracket_engraver"
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\override HorizontalBracket.staff-padding = #6.5 % staff-padding
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\override HorizontalBracket.direction = #DOWN % brackets under thr staff
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\override HorizontalBracket.bracket-flare = #'(0 . 0) % vertical brackets
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}
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\context {
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\Score
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\override RehearsalMark.break-align-symbols = #'(clef)
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\override RehearsalMark.padding = #3
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\override VoltaBracket.edge-height = #'(1.5 . 1.5)
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}
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}
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% dynamics
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v = #(define-event-function (parser location) ()
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#{ \upbow #}
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)
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% repeat brackets
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dr = #(define-event-function (parser location) ()
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#{ \startGroup #}
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)
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fr = #(define-event-function (parser location) ()
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#{ \stopGroup #}
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)
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% dynamics with extended lines
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dynLine = #(define-music-function
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(parser location text)
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(markup?)
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#{
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\once \override TextSpanner.style = #'line
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\once \override TextSpanner.bound-details.left.text = \markup {
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\combine
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\draw-line #'(0 . -1)
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\draw-line #'(1 . 0)
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\dynamic #text
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}
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\once \override TextSpanner.bound-details.right.text = \markup { \draw-line #'(0 . -1) }
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#})
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% grace notes
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startGraceMusic = {
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\stemUp \tiny
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\override Flag.stroke-style = #"grace"
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\once \override Beam.positions = #'(3 . 3)
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\once \override DrumStaff.Stem.length = #7
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}
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stopGraceMusic = {
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\revert Flag.stroke-style
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\normalsize
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\stemNeutral
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}
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% FLAS & DRAGS :
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flad = \drummode { \grace { g8 } } % right Fla
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fladdr = \drummode { \grace { g8\startGroup } } % with start repeat
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flag = \drummode { \grace { d8 } } % left Fla
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flagdr = \drummode { \grace { d8\startGroup } } % with start repeat
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dragd = \drummode { \grace{ g16[ g] }} % right Drag
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dragddr = \drummode { \grace{ g16[\startGroup g] }} % with start repeat
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dragg = \drummode { \grace{ d16[ d] }} % left Drag
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draggdr = \drummode { \grace{ d16[\startGroup d] }} % with start repeat
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% ====== END OF INCLUDED FILE =======================
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