\version "2.16.2" %{ LilyPond file definitions for Pipeband drumming scores. Primarily focused on Snare drumming, occasional bass or tenor scores should be possible. Especially with the use of an external eps file with flourishi symbols This file builds on work done by Simon Froger. Include by using : \include "[path]/lilydrum.ly" Music has to be put into : \new DrumStaff { \drummode { [musique] } } %} #(ly:set-option 'point-and-click #f) % Note name defs : % "d" for the right hand ("droite") and % "g" for the left hand ("gauche") drumPitchNames = #(append '( (d . right-hand) (g . left-hand) (right . right-hand) (left . left-hand) (dback . right-backstick) (gback . left-backstick) (rightback . right-backstick) (leftback . left-backstick) (dcross . right-crossstick) (gcross . right-crossstick) (rightcross . right-crossstick) (leftcross . right-crossstick) ) drumPitchNames ) % Position according to the line : right hand above and left hand below #(define pipeband-style '( (right-hand () #f 1) (left-hand () #f -1) (right-backstick cross #f 1) (left-backstick cross #f -1) (right-backstick xcircle #f 1) (left-backstick xcircle #f -1) ) ) % Built-in noteheads: default, cross, xcircle, diamond % =================================================== % % Layout tweaks for good defaults % % =================================================== % \layout { \context { \DrumStaff % add hands to note definitions drumStyleTable = #(alist->hash-table pipeband-style) % one line per staff \override StaffSymbol.line-positions = #'(0) % stems \override Stem.direction = #DOWN % stems down \override Stem.length = #9 % unbeamed stems length \override Stem.stemlet-length = #1.5 % short stem length % beams \override Beam.beam-thickness = #0.4 % beam-thickness \override Beam.positions = #'(-3.8 . -3.8) % fix beams on one height % slurs and ties \override Slur.direction = #UP % Slurs on top \override Tie.direction = #UP % Ties on top % dynamics up \dynamicUp % slurs below rolls number %\override TextScript.outside-staff-priority = ##f %\override TextScript.side-axis = #0 %\override TextScript.staff-padding = #3 %\override TextScript.X-offset = #2 % padding to stems %\override TextScript.extra-offset = #'(-0.3 . 0) % tremolos (rolls) \override StemTremolo.slope = #0.5 % slope \override StemTremolo.beam-width = #1.5 % beam-width \override StemTremolo.beam-thickness = #0.3 % beam-thickness \override StemTremolo.extra-offset = #'(0 . 0.3) % vertical pos. position %\override StemTremolo.Y-offset = #-2.8 % repeat brackets \consists "Horizontal_bracket_engraver" \override HorizontalBracket.staff-padding = #3.5 % staff-padding \override HorizontalBracket.direction = #UP % brackets under thr staff \override HorizontalBracket.bracket-flare = #'(0 . 0) % vertical brackets } \context { \Score \override RehearsalMark.break-align-symbols = #'(clef) \override RehearsalMark.padding = #3 \override VoltaBracket.edge-height = #'(1.5 . 1.5) } } % =================================================== % % Define some tweaks for printing nicely % % =================================================== %\ eighthBeaming = { \set Score.baseMoment = #(ly:make-moment 1 8) \set Score.beatStructure = #'( 2 ) } sixteenthBeaming = { \set Score.baseMoment = #(ly:make-moment 1 16) \set Score.beatStructure = #'( 4 4 4 4 ) } \layout{ % no indent indent = 0 \context{ \DrumStaff % always numeric Time Signatures \numericTimeSignature % bar line height \override BarLine.bar-extent = #'(-2 . 2) % I like being able to identify the 8th notes subdivideBeams = ##t strictBeatBeaming = ##t \override TupletBracket.bracket-visibility = #'if-no-beams } } % ================================================= % % Side Sticking (modifies note, or adds mark) % % ================================================= % backstick = #(define-music-function (parser location notes) (ly:music?) #{ \temporary \override Staff.NoteHead.style = #'triangle $notes \revert Staff.NoteHead.style #}) crossstick = #(define-music-function (parser location notes) (ly:music?) #{ \temporary \override Staff.NoteHead.style = #'xcircle $notes \revert Staff.NoteHead.style #}) rimshot = #(define-music-function (parser location notes) (ly:music?) #{ $notes \once \override Staff.NoteHead.style = #'cross \once \hide Stem d #}) % ================================================= % % Tenor Flourishing % % ================================================= % flourish = #(define-music-function (parser location notes) (ly:music?) #{ \temporary \override Staff.NoteHead.style = #'cross $notes \revert Staff.NoteHead.style #}) % ================================================= % % Functions % % ================================================= % % dynamics v = #(define-event-function (parser location) () #{ \upbow #} ) % repeat brackets dr = #(define-event-function (parser location) () #{ \startGroup #} ) fr = #(define-event-function (parser location) () #{ \stopGroup #} ) % dynamics with extended lines dynLine = #(define-music-function (parser location text) (markup?) #{ \once \override TextSpanner.style = #'line \once \override TextSpanner.bound-details.left.text = \markup { \combine \draw-line #'(0 . -1) \draw-line #'(1 . 0) \dynamic #text } \once \override TextSpanner.bound-details.right.text = \markup { \draw-line #'(0 . -1) } #}) tutti = #(define-event-function (parser location notes) (ly:music?) #{ \startGroup % still to add: a little 'u' $notes \stopGroup #}) % ================================================= % % Flams, Drags & the sort % % ================================================= % drumgrace = #(define-music-function (parser location notes) (ly:music?) #{ % Set settings \stemUp \once \override Beam.positions = #'(1.8 . 1.8) \once \override DrumStaff.Stem.length = #5 \override Flag.stroke-style = #"grace" \override Score.GraceSpacing #'spacing-increment = #1 \override Score.Stem #'beamlet-max-length-proportion = #'(0.5 . 0.5) % Print notes \grace $notes % Revert back \revert Score.Stem #'beamlet-default-length \revert Flag.stroke-style \stemNeutral #}) % Flams flamd = \drummode { \drumgrace { g8 } } % Flam right flamg = \drummode { \drumgrace { d8 } } % Flam left flamddr = \drummode { \drumgrace { g8\startGroup } } % Flam right with start repeat flamgdr = \drummode { \drumgrace { d8\startGroup } } % Flam left with start repeat % Drags dragd = \drummode { \drumgrace { g16[ g] }} % Drag right dragg = \drummode { \drumgrace { d16[ d] }} % Drag left dragddr = \drummode { \drumgrace { g16[\startGroup g] }} % Drag right with start repeat draggdr = \drummode { \drumgrace { d16[\startGroup d] }} % Drag left with start repeat % Ruff ruffg = \drummode { \drumgrace { g16[ d g] }} % Ruff right ruffd = \drummode { \drumgrace { d16[ g d] }} % Ruff left ruffgdr = \drummode { \drumgrace { g16[\startGroup d g] }} % Ruff right with start repeat ruffddr = \drummode { \drumgrace { d16[\startGroup g d] }} % Ruff left with start repeat % Swiss Ruff sruffg = \drummode { \drumgrace { g16[ d d] }} % Swiss Ruff right sruffd = \drummode { \drumgrace { d16[ g g] }} % Swiss Ruff left sruffgdr = \drummode { \drumgrace { g16[\startGroup d d] }} % Swiss Ruff right with start repeat sruffddr = \drummode { \drumgrace { d16[\startGroup g g] }} % Swiss Ruff left with start repeat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Embellishment functions, automatic left or right %% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Flam flam = #(define-music-function (parser location note) (ly:music?) #{ % is note right-handed? then \flamd % if left, then \flamg #(if (string=? (symbol->string (ly:music-property note 'drum-type)) "left-hand") #{ \flamg #} #{ \flamd #}) % print the note, else it won't show up $note #}) % Drag drag = #(define-music-function (parser location note) (ly:music?) #{ % is note right-handed? then \flamd % if left, then \flamg #(if (string=? (symbol->string (ly:music-property note 'drum-type)) "left-hand") #{ \dragg #} #{ \dragd #}) % print the note, else it won't show up $note #}) % Ruff ruff = #(define-music-function (parser location note) (ly:music?) #{ % is note right-handed? then \flamd % if left, then \flamg #(if (string=? (symbol->string (ly:music-property note 'drum-type)) "left-hand") #{ \ruffg #} #{ \ruffd #}) % print the note, else it won't show up $note #}) % Swiss Ruff sruff = #(define-music-function (parser location note) (ly:music?) #{ % is note right-handed? then \flamd % if left, then \flamg #(if (string=? (symbol->string (ly:music-property note 'drum-type)) "left-hand") #{ \sruffg #} #{ \sruffd #}) % print the note, else it won't show up $note #})